How a raid actually starts

Most raids begin quietly, days before anyone notices. Someone checks whether your invite is public, how old your newest members are, whether your staff are asleep at 3am, and whether a bot posts a welcome message that mentions people. That is enough to pick a target.

The raid itself usually looks like one of four things: a wave of accounts posting the same message, a wave of accounts joining and doing nothing (to make your member count look broken or to farm invites), a compromised member account sending scam links to everyone it can, or a staff account that was phished and starts deleting channels. Each one needs a different response, which is why a single “ban everyone new” rule fails.

Close the doors before it happens

You do not need to be online for any of this. Every item below can be set once and left alone.

Set thresholds that fit your server

The default numbers are a compromise. Watch a normal busy hour in your server — a giveaway or an announcement can bring twenty joins in a minute, and that is not a raid. Set the trigger just above your genuine peaks, not at the lowest number that feels safe.

The action matters as much as the threshold. Locking the server to existing members for ten minutes is usually better than banning everyone who joined in that window: one is reversible, the other is not. Lyx can also hold new joins behind a stricter gate until raid mode ends.

Test it on purpose

Ask two friends to join within a few seconds of each other while the threshold is low, and watch what happens. A setting you have never seen fire is a setting you cannot trust at 3am.

The first ten minutes of a raid

Panic is expensive. Work through this in order; each step buys time for the next.

Cleanup without collateral damage

Raids leave three kinds of mess: accounts to remove, messages to delete and members to reassure. Handle them in that order, and take your time with the first one.

Pull the join list for the raid window and compare it with message history. Accounts that joined and never spoke are usually safe to remove; accounts that joined, spoke once and left do not need a ban at all. If you banned a real member by mistake, unban them and say so in your announcement — people forgive a mistake that is admitted faster than one that is hidden.

Delete the spam with /purge, check the audit log for anything the raiders managed to change (channel names, role colours, webhooks), and rotate any invite that was posted publicly. If a bot token or webhook was exposed, regenerate it: removing the messages does not remove the access.

What not to do

Common questions

Can a raid hurt a server that only has 50 members?

Yes, and small servers are usually targeted first because they have no gate. Ten spam accounts in a 50-member server is far more disruptive than in a 5,000-member one.

Is verification worth the drop in joins?

A one-click button costs almost nothing and stops every script that cannot click it. Staff review and long forms cost real joins; use them only if you are actively being targeted.

Should I report a raid to Discord?

Report accounts that posted illegal content, scams or threats. Discord will not act on “someone raided us”, but it does act on the accounts behind it.