Auto replies
/autoresponder add trigger:"server ip" response:"play.example.net" replies whenever a message matches. match can be: contains it (default), is exactly it, starts with it, or contains it as a whole word. Set reply:false to post without replying, and a cooldown so it cannot be spammed.
Responses can use {user}, {server} and {channel}. Up to 25 per server; manage them with /autoresponder list and remove or on the dashboard Auto replies & games tab.
Sticky messages
/sticky set message:"Read the rules before posting" channel:#chat keeps a message at the bottom of a channel: when people talk, Lyx re-posts it below them a few seconds after the chat goes quiet. Add plain:true for plain text instead of a card. Up to 10 per server.
Counting
/counting setup channel:#counting starts the game: members count 1, 2, 3… one at a time. The same person cannot count twice in a row, and a wrong number starts it over from 1. Messages that do not start with a number are ignored, so people can still talk.
Lyx reacts ✅ to good numbers, 💯 on every hundred and 🏆 on a new record. /counting stats shows the current count and the best ever.
Invite tracking
Lyx works out which invite each new member used, so /invites check, /invites top and /invites who member: show who brought people in. It needs Manage Server to read invites.
Accounts younger than 7 days count as fake (often alts), and people who leave are counted as left, so the totals are real people who stayed. If two invites are used at the same moment Lyx cannot tell which one it was and does not guess.